![]() ![]() Erase all maps and start putting factories from the most complex to trivial. * pick one thing you want to do: Chonker work order, Research, army, juices, unlock tiles. Aside from clearing factories and keeping beacons, there is an option to Lock beacons meaning you won't override them when dragmoving mouse to build factories. ![]() Sooner you get this, sooner you will be happy. * learn to use erase button instead (if you ctrl click you keep beacons) and use it a lot. * do not try balance things over the edge, it may be "fun" for a while but it will keep you busy for no gain * you probably may do one resource at time, although managing it would be much harder, so I didn't do it that way. Waiting is for Candy map (and maybe for Tronne a bit). I often go all in on a new resource for an hour or two so I can get all the cheap upgrades, then I setup what think juices are the most required for my current upgrades (usually focusing on 1-2) and turn it off.īeacons are your friend to, speed for new resources, speed + multiplier for volume stuff (unless speed capped), and efficiency for those few super expensive resources ![]() Then simply expand this to 5x and check what resources will need to be built more of, since you'll instantly lack some resource and have a surplus of some.Īfter this you can either eyeball how much space you need to expand it more, or simply produce some other lower tier think juice/resource with the remaining space. Change locked tile image according to mapīest generated maps from this tool, and other tools, can be found at NGU Industries Fandom.1st set your view mode to "count + gain/loss" (overall not map) and set it to items per minute or seconds.Īctual requirement will be in constant flux due to upgrades, but a good way to manage a new resource is to place 1 of new resource, then simply build everything needed to produce one of that resource (so that no produce is negative, *no red numbers), if you see something being very heavily in use (such as glue) check what building require that and stack up efficiency.Add heat maps of both speed and production gains.This is currently only available by running the optimizer from code with Go. If you have not yet unlocked all the tiles of a given map, you can go into subfolder plugins/locations//data and edit the corresponding txt file before running the optimizer. Hw = horizontal, vertical wall (production) Udlr = up, down, left, right arrows (production) ^v = up, down, left, right arrows (speed) If you already have an optimized map layout, you can draw an image of it by using command draw. Once GoLang is installed, clone the repo and from its root use command go run /MisterCodo/ngu/cli. If you want to make modifications to the code, the only dependency is GoLang. It will run forever and everytime a new higher scoring map is found it will be both printed to console and saved as a png image. m, -map int map to optimize: (1)Tutorial Island, (2)Flesh World, (3)Planet Tronne, (4)Candy Land, (5)Mansions & Managers (default 1)įor instance, to launch a speed optimization for Candy Land with box and knight beacons, use command cli optimize -m 4 -b 2 -g 2. ![]() g, -goal int optimization goal: (1)Speed&Production, (2)Speed, (3)Production (default 1) b, -beacons int optimization beacon types available: (1)Box, (2)Box & Knight, (3)Box, Knight & Arrow, (4) Box, Knight, Arrow & Wall, (5)All (default 5) Optimize placement of beacons on NGU Industries map. ![]()
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